Overview of Cerilia
MAJOR RIVERS
While there are few rivers in Cerilia that could be considered major, a few,
like the Maesil, Ruide, and Zhaïnge are wide and deep enough to permit
large, ocean going vessels to sail many miles along them, but even these cannot
be considered truly epic rivers.
TRAVELLING ON CERILIA'S RIVERS
With the exception of the Maesil and Zhaïnge, few of Cerilia's rivers
support major traffic. In Cerilia, there are "deep draft" and "shallow
draft" vessels. Deep draft vessels are suited to the sea, since they
can displace as much water as they want (making them much less likely to flip
over when struck by a wave or rough water), while shallow draft vessels are
suited to rivers because they can navigate shallows without scraping on rocks
or the riverbed.
SHALLOW DRAFT (very)
Hull Code 1:
Coaster, Dhow, Keelboat, Longship
These ships were all designed to sail in the shallows and actually do better
on rivers or shorelines. Taking these ships out into the open sea is asking
for trouble (hence their lower seaworthiness codes)
SHALLOW DRAFT
Hull Code 2:
Caravel, Cog, Dhoura, Drakkar, Knarr
A little more suited to the ocean, these vessels are still coast-huggers (for
the most part) and well-suited to Cerilia's continental traffic. They can
navigate most major rivers pictured on the map of Cerilia, and even some minor
ones. The knarr and drakkar are particularly suited to river and coastal traffic,
while cogs and caravels do well on the ocean.
TABLE 1.X: MAJOR CERILIAN RIVERS
Name | Length (miles) |
Maesil | 450 |
Ruide |
410 |
Zhaïnge | 405 |
Asarwe | 370 |
Hjarring | 260 |
Black | 175 |
Pipryet | 175 |
Stonebryn | 175 |
Sidhebyrn | 150 |
Tsongya | 150 |
Mueller | 145 |
Ro | 125 |
Spider | 125 |
Northbyrn | 110 |
Moura | 105 |
The lands of Cerilia were first settled by humans just over two thousand years ago and in that time, they have flourished, expanding to the far reaches of the continent and beyond.
TABLE 1.X: LARGEST CERILIAN CITIES
Name | Population |
Anuire | 135,000 |
Ariya | 70,000 |
Ilien | 70,000 |
Endier | 50,000 |
Brechlen | 44,000 |
Saarmen | 41,000 |
Daikhar | 36,000 |
Djafra | 36,000 |
Mairada | 35,000 |
Aftane | 33,000 |
Mesire | 29,000 |
Zikala | 28,000 |
Kal-Saitharak | 27,000 |
Trie | 27,000 |
Masetium | 24,000 |
Zhigun | 23,000 |
The climate of Cerilia can often be as diverse as the myriad of peoples who
make it their home. Ranging from sweltering desert and savannah to frozen
tundra and glacier, it is quite possible that Cerilia's climate is far more
varied than any other continent on Aebrynis. This fact is largely due to a
confluence of factors including latitude, ocean currents, and the presence
of rain shadows.
While it is well known that Cerilia lies in the northern latitudes, it is
hard to say exactly how far to the north it really is without knowing some
things about the planet itself. In their heyday, the Masetians used mathematics
to accurately calculate the size of Aebrynis and create a coordinate system
dividing the world into lines of longitude and latitude. According to these
ancient mathematicians, the world is approximately 8000 miles in diameter
and 25,000 miles in circumference. The southern coasts of Cerilia, according
to the Masetian system, sit at about 45° North, while the northern shores
sit at about 60° North. This northern position causes Cerilia's weather
to be quite cold. Were it not for ocean currents, the weather in Khinasi and
Anuire would closely resemble the frigid lands of Rjurik and Brechtür.
The prevailing winds in Aebrynis' northern hemisphere blow from the west.
These winds blow through the Miere Rhuann (the Sea of Storms) and cover western
Cerilia in rainy weather all year round. In winter, these rains become driving
sleet and snow. The Seamist Mountains, despite being formidable obstacles
for armies, are not tall enough to prevent these storms from reaching the
heartlands of Anuire. As a result, much of Anuire receives rain all year.
These rains, combined with the warmer latitudes of Anuire's location, ensure
that the Anuirean Heartlands are the richest and most fertile land in Cerilia.
The Rjurik
Highlands to the north of Anuire are buffeted by the same storms, but are much colder.
Southern and central Cerilia suffer from rain shadows. The Iron Peaks of the
Chimaeron and the Mountains of the Silent Watch in southern Brechtür
prevent the prevailing winds from carrying significant precipitation into
these regions. Additionally, ocean currents carry warm equatorial water from
southern Aduria to the shores of Khinasi, moderating the region's temperature.
Temperatures in Khinasi are typically a full twenty to thirty degrees warmer
than the rest of the continent and rarely sink below 50° F.
Eastern Khinasi tends to be much wetter than the sun drenched western half,
largely due to southerly winds that circulate in the Sea of Dragons. However,
a warm current flowing up through Suiriene and the other Khinasi Island States
keeps the weather fairly warm.
Vosgaard's weather is the most frigid in the entire continent. An arctic pressure
cell sits directly above the Thaelasian Sea, bringing northeasterly winds
strait from the northern pole. These winds are funnelled by mountains into
the northern end of the Rhuannadaraight (Storm's Deepening), where they often
meet the warm winds of Khinasi, causing the fierce storms from which that
forest takes its name.
Brechtür's weather is often wild and unpredictable due to the Krakennauricht.
The Krakennauricht is a body of cold water large enough to support its own
weather cell. This results in cold northerly winds blowing down the western
shores of the bay, wet westerly winds blowing along the southern shores of
the bay and warmer southerly winds blowing up along the eastern shores. However,
in the winter, the cold Thaelasian cell that dominates Vosgaard's weather
shifts south and suborns the Krakennauricht cell, resulting in arctic weather
throughout out much of northern Brechtür. Though the bay keeps the area
warmer than continental Vosgaard, it is cold enough to cause large parts of
the Krakennauricht to freeze over, completely stopping Brecht sea contact
with the rest of Cerilia.
If one wishes to compare the climates of Cerilia to those of Earth, Anuire's
weather would closely resemble that of the Pacific Northwest near Vancouver
and Seattle, Rjurik's would resemble Scotland and Norway, the Khinasi Plains
States would resemble the north African coast, eastern Khinasi would closely
resemble the Mediterranean regions of Spain and Italy, Vosgaard would resemble
the northern latitudes of Alaska and Canada, while Brechtür does not
have a climate comparable to any major weather system on Earth.
All Cerilians follow a similar calendar,
me is measured differently depending on where in Cerilia one happens to be. The Brecht measure time by tide and moon, while the Khinasi track the passage of days, months and years by the position of the sun. The Vos generally don't care about days or months - they measure time by the naming of years, with the first snowfall after a brief summer beginning a new year.
THE BOOK OF DAYS
One of the lasting legacies of the Anuirean Empire is the standardization
that it brought to the realms in its far-reaching domain. Although most regions
of Cerilia still maintain a local calendar, scholars consider the Anuirean
calendar to be the standard for marking the passage of time. Anuireans base
their calendar on the orbit of the moon and the movement of the constellation
of Haelyn, the protector. The Anuirean Book of Days defines twelve months
to a year, four weeks to a month, and eight days to a week. A year has 388
days. The four annual days not part of any month have become times to celebrate
and reflect. These days fall upon the vernal equinox (the Day of Rebirth),
the Summer solstice (The Night of Fire, when a show of falling stars results
from the annual passage through a meteor belt), the autumnal equinox (the
Veneration of the Sleeping), and the winter solstice (the Eve of the Dead).
The 12 months of the Anuirean calendar begin with the Day of Rebirth, the
vernal equinox. The month Sarimiere is the first of the new year, followed
by Talienir, then Roelir. After Haelyn's Festival, the month of Haelynir begins.
Anarire and Deismir (named for the Godswar's final battle) follow in succession,
with the Veneration of the Sleeping next. Erntenir, the month of harvest,
leads to Sehnir, then Emmanir, just before the Eve of the Dead. Then comes
the coldest month, Keltier,
which flows into Faniele, then Pasiphiel, and again, the Day of Rebirth.
TABLE 1.X: CYCLE OF THE YEAR
Month Name
|
Common name
|
Day of Rebirth | New Year Spring Equinox |
1 Sarimiere | Spring I |
2 Talienir | Spring II |
3 Roelir | Spring III |
Night of Fire | Haelyn's Festival Summer Solstice |
4 Haelynir | Summer I |
5 Anarire | Summer II |
6 Deismir | Summer III |
Veneration of the Sleeping | Vernal Equinox |
7 Erntenir | Fall I |
8 Sehnir | Fall II |
9 Emmanir | Fall III |
Eve of the Dead | Winter Solstice |
10 Keltier | Winter I |
11 Faniele | Winter II |
12 Pasiphiel | Winter III |
Anuireans devote six of the week's eight days to work, giving the remainder over to leisure. The days, from work's beginning to rest's end, are: Firlen, Renlen, Dielen, Varilen, Branlen, Barlen, Mierlen, and Taelen
Aebrynis's days are 24 hours long, divided into night and day by the setting
of the sun. The length of the night varies by season. Throughout most of Cerilia,
the Festival of Rebirth sees almost 16 hours of daylight, whereas the Eve
of the Dead sees as little as 8. Aebrynis's moon has a 32-day period, thus
each month of the Anuirean calendar is exactly four 8-day weeks. Each month
starts with the new moon, the moon waxes as the month progresses and then
wanes as the month draws to a close.
Table 4-5: Days of the week
Day Name | Common name |
1 Firlen | Firstday |
2 Relen | Secondday |
3 Dielen | Thirdday |
4 Varilen | Fourthday |
5 Branlen | Fifthday |
6 Barlen | Sixthday |
7 Mierlen | Seventhday/Restday |
8 Thelen | Eighthday/Godsday |
Almost 2,000 years after the destruction of the old gods, Anuire's current yearly reckoning is 551 Michaeline (551 MR) or 551 after the death of Michael Roele, last Emperor of Anuire. In Khinasi lands, the year is 2039 MA (dating from the Masetian Arrival in Cerilia). In certain other parts of Cerilia, the year is 1524 HC (Haelyn's Count), recording the years since the battle of Mount Deismaar.
The 22nd day of Deismir is celebrated through Cerilia as the anniversary of
the Godswar. In much of Cerilia, the celebrations focus not on the battle
of Mount Deismaar, but rather on the ascent of the current gods to divinity.
The noble warrior god Haelyn is the protector and brother to Roele, the founder
of the Anuirean Empire. Naturally, the astronomers based in the City of Anuire
in those long-ago days chose the constellation of Haelyn to help them measure
time. This constellation, six stars high, looks like a warrior en garde and
is fully visible from southern Anuire at the summer solstice.
With each passing month after this solstice, one star slips below the southern
horizon. When the last star - Haelyn's head, or the Crown of glory - falls
beneath the horizon, the Eve of the Dead has come. Haelyn's constellation
hides only for the single night of the winter solstice, but it's a night of
frantic prayer, for many fear the Shadow World's influence grows strongest
when Haelyn's constellation does not watch over his people. Of course, Anuireans
living farther north must endure even more time away from Haelyn's gaze (and
longer nights). As protection from the Shadow World, people in the north also
venerate other deities, particularly Erik