Fighter Bonus Feats

Any feat designated as a fighter feat can be selected as a fighter’s bonus feat. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites.

Fighter bonus feats include:

* Blind-Fight
* Combat Expertise
o Improved Disarm
o Improved Feint
o Improved Trip
o Whirlwind Attack
* Combat Reflexes
* Dodge
o Mobility
o Spring Attack
*Exotic Weapon Proficiency
*Improved Critical

* Improved Initiative
* Improved Shield Bash
* Improved Unarmed Strike
oDeflect Arrows
o Improved Grapple
o Snatch Arrows
o Stunning Fist
*Mounted Combat
o Mounted Archery
o Ride-By Attack
o Spirited Charge
o Trample

* Point Blank Shot
o Far Shot
o Precise Shot
o Rapid Shot
o Manyshot
o Shot On The Run
o Improved Precise Shot
* Power Attack
o Cleave
+ Great Cleave
o Improved Bull Rush
o Improved Overrun
o Improved Sunder

* Quick Draw
* Rapid Reload
* Two-Weapon Fighting
o Two-Weapon Defense
o Improved Two-Weapon Fighting
o Greater Two-Weapon Fighting
* Weapon Finesse
* Weapon Focus
o Weapon Specialization
o Greater Weapon Focus
o Greater Weapon Specialization


BirthRight Feats

Arcane Sanctum Cultural Rogue Training Elven Voice Improved Shadow Guide Master of the Arcane Shadow Guide Wilderness Savant
Battle Caster Daily Blessing [Divine] Forestdweller Inscribe War Tattoo Military Genius Shadow Magic Regent Focus
Blood Focus Discipline Great Leader Leadership Northerner Shadow Walker
Cultural Arms Focus Dwarven Artisan Hardiness Master Administrator Plainsrider Spellsong Mastery
Cultural Arms Training Elven Artisan Highlander Master Merchant Seafarer Spymaster


An item creation feat lets a spellcaster create a magic item of a certain type. Regardless of the type of items they involve, the various item creation feats all have certain features in common.
XP Cost: Experience that the spellcaster would normally keep is expended when making a magic item. The XP cost equals 1/25 of the cost of the item in gold pieces. A character cannot spend so much XP on an item that he or she loses a level. However, upon gaining enough XP to attain a new level, he or she can immediately expend XP on creating an item rather than keeping the XP to advance a level.
Raw Materials Cost: The cost of creating a magic item equals one-half the sale cost of the item.

Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he or she needs unless unusual circumstances apply.
Time: The time to create a magic item depends on the feat and the cost of the item. The minimum time is one day.

Item Cost: Brew Potion, Craft Wand, and Scribe Scroll create items that directly reproduce spell effects, and the power of these items depends on their caster level-that is, a spell from such an item has the power it would have if cast by a spellcaster of that level. The price of these items (and thus the XP cost and the cost of the raw materials) also depends on the caster level. The caster level must be high enough that the spellcaster creating the item can cast the spell at that level. To find the final price in each case, multiply the caster level by the spell level, then multiply the result by a constant, as shown below:

Scrolls: Base price = spell level x caster level x ?25 gp.
Potions: Base price = spell level x ?caster level x ?50 gp.
Wands: Base price = spell level x ?caster level x ?750 gp.
A 0-level spell is considered to have a spell level of 1/2 for the purpose of this calculation.

Extra Costs: Any potion, scroll, or wand that stores a spell with a costly material component or an XP cost also carries a commensurate cost. For potions and scrolls, the creator must expend the material component or pay the XP cost when creating the item.

For a wand, the creator must expend fifty copies of the material component or pay fifty times the XP cost.
Some magic items similarly incur extra costs in material components or XP, as noted in their descriptions.